Fury Monk of the Filled Fists


Level KXP Unarmed Dmg
dHandfuls
TH
101d handful+0
2101d handful+1
3201d handful+2
4401d handful+3
5801d handful+3
61602d handfuls+4
73202d handfuls+5
86402d handfuls+6
912502d handfuls+6
1025002d handfuls+7
1137503d handfuls+8
1250003d handfuls+9
1362503d handfuls+9
1475003d handfuls+10
1587503d handfuls+11
16100004d handfuls+12
17112504d handfuls+12
18125004d handfuls+13
19137504d handfuls+14
20150004d handfuls+15
21162505d handfuls+15
22175005d handfuls+16
23187505d handfuls+17
24200005d handfuls+18
25212505d handfuls+18
26225006d handfuls+19
27237506d handfuls+20
28250006d handfuls+21
29262506d handfuls+21
30275006d handfuls+22
31287507d handfuls+23
32300007d handfuls+24
33312507d handfuls+24
34325007d handfuls+25
35337507d handfuls+26
36350008d handfuls+27
Requisites:Str 18, Dex 16, Con 14, Wis 12
Alignment:any N
HD/level:2d4
Weapon Prof.:3*level
To Hit Table:Mon*3/4
Save Table:+level/2+2
Reference:RDM
Groups:Warrior, Rogue
Complexity:CF=2
“Forgetting all other forms of free-thinking study, the Fury Monk of the Filled Fists focuses solely on how fierce his fists can flatten his foes.”
Gets Exc Str, Dex, and Con ([Stat-12]). May purchase Barbarian Str, Dex, or Con ([Stat-14]*2) for 3 weapon proficiencies a piece.
One Martial Arts style; +1 Martial Arts maneuver slot /level
You get one Str, Dex, Con, or Wis based Rogue pick and 40 rogue points per level.
Unarmed dmg is in “handfuls”. A d handful is defined as 1d4+1d6+1d8+1d10+1d12+1d20. You may opt for average dmg on this roll. You still get stat bonus, specialization, ect to this roll.
Level 1: Free Flying Fist familiar (lvl 1: flying, lvl 9:x2dmg with nat. wpns, lvl 18:you can wear any number of gauntlets).
Level 3: 0, LVL/d: You may opt to add one of your handful dice to your to hit roll by subtracting it from the unarmed damage roll.
Level 5: 1P, LVL/d: You may opt to add an extra die to all of your even sided handful dice by dividing them in half (this can be done multiple times).
Level 7: Free Flaming Firecat familiar (lvl 1: Must be evil; Resist fire, lvl 9: Immune holy fire, lvl 18”: Can attack familiars normally even if immune).
Level 9: Add +1d30 to your unarmed damage per handful.
Level 11: Spend an attack: Dispel a defensive effect on an enemy.
Level 13: 1V, LVL/d: Luckstone effect to your unarmed dmg this segment.
Level 15: You now add your Str bonus to each die of your handful dice.
Level 17: You may opt to do unarmed dmg in the form of stat dmg by dividing the total dmg by 10.
Level 18: Add +1d100 to your unarmed damage per handful.
Level 21: Free Force Fundamental familiar (lvl 1: immune force, lvl 9: x2wpn dmg all becomes force, lvl 18: immune inner elements).